Mercenary Generals
Original Article on French Games Workshop website, translated by D’Argent.
Right, here’s the basics:
So, below are the Mercenary Generals that you can take:
(Note, all take a Lord choice, as a normal human Mercenary General would. Rules for race particular weapons can be found in their army books or in the Warhammer© rulebook.)
Human Mercenary General
(See the Dogs of War army list)
The Human Mercenary General can take a Quirk of Character and Common Magic items to the maximum total value of 100pts.
Dwarf Mercenary
General
Few Dwarfs become
mercenary generals and captains. This is because any Dwarf with the qualities
of a leader will be utterly loyal to clan and ancestry. Dwarf mercenary
captains are likely to be outcasts for some reason, or cherishing some terrible
grudge against all their kin. What else could force a Dwarf to associate with
the kind of treacherous scum who become mercenaries? Furthermore, the payment
of gold to hired sell-swords and the sharing out of plunder is something that
would tear at the heart of any true Dwarf. Indeed they, and any Dwarf who
becomes a mercenary general or captain, must have a strange saga to tell. It
would be wise not to delve too deeply.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Pts |
Dwarf Mercenary General |
3 |
7 |
4 |
4 |
5 |
3 |
4 |
4 |
10 |
135 |
Equipment: Hand Weapon.
Options:
Special Rules: Ancestral Grudge, Resolute, Relentless (See page 6 of the Dwarf army book.) An army with a Dwarf Mercenary General cannot have any Greenskins characters or units.
Orc Mercenary General
The Greenskin races enjoy fighting and raiding. Burning
villages, battle covered with the broken bodies of their foes and fistfuls full
of loot. Some times, the lure of Tilean gold lead
many a Orc to
the service of a Merchant Prince. The only problem for the many Greenskin generals is finding mercenary regiments reckless
enough to follow them. Few humans can bear to share a camp with Orcs, and so
Orc mercenary generals tend to lead armies of particularly savage, uncouth and
primitive mercenaries such as, for example, Ogres.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Pts |
Orc Mercenary General |
4 |
6 |
3 |
4 |
5 |
3 |
4 |
4 |
9 |
110 |
Boar |
7 |
3 |
0 |
3 |
4 |
1 |
3 |
1 |
3 |
+24pts |
Equipment: Choppa.
Options:
Special Rules: Choppa, Ignore goblin panic. (See page 6 of the Orcs and Goblins army book.)
Elf Mercenary General
The few High Elves or
Dark Elves who become mercenary generals are often exiles, banished from their
realms for dire misdeeds or forsaking their kindred with a self-imposed exile.
One or two have had the misfortune to be shipwrecked and stranded in distant
lands. After trying in vain to fight their way across the known world, they
have been forced to sell their fighting skills in order to survive.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Pts |
High Elf Mercenary General |
5 |
7 |
6 |
4 |
3 |
3 |
8 |
4 |
10 |
125pts |
Elven Steed |
9 |
3 |
0 |
3 |
3 |
1 |
4 |
1 |
5 |
+18pts |
Great Eagle |
2 |
5 |
0 |
4 |
4 |
3 |
4 |
2 |
8 |
+50pts |
Equipment: Hand Weapon.
Options:
Special Rules: Stoic
(Immune to panic when fighting a Dark Elf army.) (See page 6 of the High Elves army book.). A Great Eagle can fly. An army with a High Elf Mercenary
General cannot take any Dark Elf characters or units.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Pts |
Dark Elf Mercenary
General |
5 |
7 |
6 |
4 |
3 |
3 |
8 |
4 |
10 |
125pts |
Dark Steed |
8 |
3 |
0 |
3 |
3 |
1 |
4 |
1 |
5 |
+18pts |
Cold One |
7 |
3 |
0 |
4 |
4 |
3 |
3 |
1 |
2 |
+39pts |
Dark Pegasus |
8 |
3 |
0 |
4 |
4 |
3 |
4 |
2 |
6 |
+55pts |
Equipment: Hand weapon.
Options:
Special Rules: Hate
High Elves (See page 6 of the Dark Elves army book.). A Dark Pegasus can fly and impale (+1 Strength when it charges). An
army with a Dark Elf Mercenary General cannot take any High Elf characters or
units.
Ogre Mercenary
General
Many Ogres follow the
way of the mercenary. As a race, they are just as brutal and warlike as Orcs,
in some cases, more so. Few survive long enough to command an army of their
own, but those who do are formidable indeed.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Pts |
Ogre Mercenary General |
6 |
6 |
4 |
5 |
5 |
3 |
4 |
5 |
9 |
200 |
Equipment: Ogre Club.
Options:
Special Rules: Bull Charge. (See page 6 of the Ogre Kingdoms army book.) Causes Fear.
Quirks of
Character
Mercenary generals often have some dark secret or quirk in their character, which would explain why they became generals. You general should not be lacking such a quality so you must pick one character trait for your general from the list below. The price of the quirk is next to the name.
Rich - 10pts
The general is immensely rich from recent campaigns or over,
darker ways of gaining cash quickly. How ever he gained so much gold, the fact
is that the Paychest is full and close to
over-filling. You may re-roll failed Break tests within 16” of the Paymaster
instead of the normal 12”.
Veteran – 20pts
The character is a grizzled veteran of so many battles that he has superior fighting skill. He gains +1 WS because of this.
Cunning – 35pts
Flip knifes hidden in sleeves, throwing mud in your eye, this guy will go to anything to catch you off. He always strikes first in close combat.
Charismatic leader –
30pts
Inspiring speeches make the troops adore this general, or maybe he’s so brutal that a single look will keep the troops in line? How ever the general does it, the general gets a +1 LD upto the maximum of 10.
Exile – 20pts
The Character was exiled by his own kind. Therefore he hates his own race. For example, a Ogre with this will hate
Ogres. The general will not included any units of that hated race in his army.
Grudge – 30pts
Maybe a certain race killed his family? Or maybe his
downfall in society, and being forced to become a mercenary, was caused by a
certain race? Either way, he will hate
one specific race of your choice. The general will not included any units of
that hated race in his army.
So, for example, let us make the stats for Dark Elf Mercenary General Adiri Magusseer:
General Adiri Magusseer takes up a Lord choice in a Dogs of War. He cannot be taken in any other army.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Pts |
Adiri Magusseer |
5 |
7 |
6 |
4 |
3 |
3 |
8 |
4 |
10 |
259pts |
Dark Pegasus |
8 |
3 |
0 |
4 |
4 |
3 |
4 |
2 |
6 |
|
Equipment: Biting Blade, Heavy Armour, Dragon Cloak, Shield and Repeater Crossbow.
Special Rules: Hate
High Elves, Cunning (Always
Strikes first.) [Represents Darkfang, his young Drake
which flies around his enemies, throwing them off balance to allow his master
to attack first]
So, try these new rules out. How about showing those at the Forum your Generals of Renown?